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Blur uses one 10th of a pixel as it's radius, so a font that is about ten pixels thick needs a blur of 50 so that the blur goes 1/2 way "into" the font. The bold 48 point font used in the example below comes out to about 9 pixels wide on a typical stroke, so 50 is a good setting.
![]() 1 - Create some black text on a white backdrop. This is 48-point, bold Ariel with Anitaliasing on. |
![]() 2 - Apply Filter/Blur to the Entire Image (set to 50) |
![]() 3 - Apply Filter/Relief to the Entire Image (set to -4) |
![]() 4 - Select Standard/Histogram, turn off the "Independent RGB" and "Gather Histogram" switches, then press "Show Map" |
![]() 5 - Set the Map to look something like this. |
![]() 6 - Now apply to the Entire Image. Metal! |
![]() 72 Point, Ariel, Bold. |
![]() Texture |
![]() Here we used Geom/Surface Warp to apply the texture using the Entire Image area selection tool. |
![]() Here we used Geom/Dome to make the font bulge out using the elliptical area selection tool. |
See Also: Glass Tutorials (there's a glass font example here)
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WinImages F/x Manual Version 7, Revision 0 |