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|a=CRATER(impact, variance, seed, level, burrowing)|
|Items in CAPS are 0/1 switches or switches with more options than 0/1.|
Some of the controls have a Trend button next to them. These trend buttons allow you to set variables over a series of frames. Each frame of any animation may be thought of as a slice of time. The trends allow you to alter some, all, or none of the variables for a particular time slice. Trend graphs have equidistantly spaced vertical lines. For animations under 100 frames in length, each of these lines represents a frame in the animation. The number of frames in any one sequence can be altered using the Sequence controls item from the Timeline pull down menu. Animation lengths of 100 - 999 frames will be represented with a vertical bar being 10 frames, and animation length greater than 1000 frames will have a vertical bar for every 100 frames. Click here to view more information on Trends.
This controls the impact of the object.
This controls how random the effects of the impact are.
This provides a means for repeatable, but random, crater generation. The range is 0 to 32767.
This controls how much the impact melts, then reforms, thereby leveling the ground in the impact region.
This controls how far the object penetrates.
This profile describes the radial profile of debris thrown from the crater.
Crater Profile (center to edge)
This profile describes the profile of the crater as it would appear taken as a radial cut.
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|WinImages F/x Manual Version 7, Revision 5, Level B|